Gryff and his friends have spent the last two years battling constant rifts and hunting down ancient ciphers, but now that they’re starting to get some answers, only more questions arise.
Gryff will have to be on the top of his game to stay ahead...
The capital Umo Portana has fallen to the goddess Utuni.
But Gryff isn’t about to let the rest of Utun fall to the serpent Archon.
The only problem is, Utuni’s blood aura makes her legions more powerful with each monster that’s killed, so...
Phi might be taken care of, but now another problem arises to the South.
Gryff and his team travel to the Southern Continent to address rumors of a risen goddess, and as they trek through the treacherous jungles, Gryff has to keep his wits about him...
Free from the Shadowscape, Gryff returns to the world only to find two months have passed him by, but it’s nothing compared to what’s in store for him next.
Gryff has his hands full between Enclaves falling, undead bounty hunters hell bent on...
As if one Archon loose on the Southern continent wasn’t enough, now the snake-goddess Utuni has awakened.
And she’s joined forces with Miralea.
But the jaguar goddess is still weak after her defeat at Gryff’s hands, so there’s still a chance...
Gryff has finally captured Miralea and Utuni, the two goddesses who wreaked havoc upon the Southern Continent. Now, it’s time to go home.
Or … at least that was the plan.
But after a surprise rift and a hurricane, Gryff finds himself stranded on...