Learn how to reprogram Golden Age 8-bit arcade games with your own game! We’ll learn about the C programming language and compile code for the Z80 CPU, targeting these platforms: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian...
"The Secret Spell of the Golden Fairy Euridaura" is a guide for those seeking to harness the power of abundance through conscious effort and ancient wisdom. The book offers a simple ritual and magical spell to activate financial channels,...
This lecture is dedicated to the memory of H. P. Blavatsky, Dr. Paul Brunton and Dr. I. K. Taimni, who showed mankind a path to his empyrean abode — for those who care to...
This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game...
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more....
When carefully selected and used, Domain-Specific Languages (DSLs) may simplify complex code, promote effective communication with customers, improve productivity, and unclog development bottlenecks. In Domain-Specific Languages, noted software...