A Guide To Build Desktop Applications With Hands-On Exercises, Modern C++ Techniques, And Real-World Projects
STOP Dreaming About Building Desktop Apps, START Building Them! Finally Master C++ GUI Development with Qt 6 – The Hands-On Workbook...
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more....
Learn how to reprogram Golden Age 8-bit arcade games with your own game! We’ll learn about the C programming language and compile code for the Z80 CPU, targeting these platforms: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian...
The latest version of 'Programming in Ada' covers the full details of the core language Ada 2022 as approved by ISO in 2023, including new features that aid program proof and the efficient use of multicore architectures. The book is arranged in four...
When carefully selected and used, Domain-Specific Languages (DSLs) may simplify complex code, promote effective communication with customers, improve productivity, and unclog development bottlenecks. In Domain-Specific Languages, noted software...
This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game...