JavaScript Succinctly was written to give readers an accurate, concise examination of JavaScript objects and their supporting nuances, such as complex values, primitive values, scope, inheritance, the head object, and more. If you’re an...
This book focuses on the distinct but tightly inter-related areas of development for distributed sensing systems In this book, the authors discuss the technological developments lead by sensor technology, addressing viable new applications to...
Scott Oaks, lead author of O'Reilly's new JXTA in a Nutshellsays,"Fundamental scalability and centralization forces are constraining the Internet and are restricting its growth. Peer-to-peer networks like JXTA are essential to bring the internet to...
C++ Programming: Efficient Systems Language with Abstractions is your definitive guide to mastering C++, a language renowned for its efficiency, performance, and flexibility. Whether you're new to programming or an experienced developer looking to...
Architect high-quality C++ applications using modern features and patterns, with expanded coverage and practical new examples throughout the book.
Key Features
Design modern C++ systems using features from C++11 through C++20 and beyond
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Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of the...
A Guide To Build Desktop Applications With Hands-On Exercises, Modern C++ Techniques, And Real-World Projects
STOP Dreaming About Building Desktop Apps, START Building Them! Finally Master C++ GUI Development with Qt 6 – The Hands-On Workbook...
Learn how to reprogram Golden Age 8-bit arcade games with your own game! We’ll learn about the C programming language and compile code for the Z80 CPU, targeting these platforms: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian...
The latest version of 'Programming in Ada' covers the full details of the core language Ada 2022 as approved by ISO in 2023, including new features that aid program proof and the efficient use of multicore architectures. The book is arranged in four...
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more....