This book is designed for use as a primary textbook for a course in cloud computing or as a resource for professionals in industry seeking to explore cloud services. The book highlights the recent developments in distributed computing and details...
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs...
As distributed computer systems become more pervasive, so does the need for understanding how their operating systems are designed and implemented. Andrew S. Tanenbaum's Distributed Operating Systems fulfills this need. Representing a revised and...
• Details the Eclipse Integrated Development Environment (IDE) essential to streamlining your embedded development process
• Overview of the latest C/C++ Development toolkit
• Includes case studies of eclipse use including Monta Vista,...