Язык:
Формат:
только полные версии  
C++ Programming
Программирование

C++ Programming

Автор: Theophilus Edet
Язык: английский
Год: 2025
Статус: Закончена
полная версия

C++ Programming: Efficient Systems Language with Abstractions is your definitive guide to mastering C++, a language renowned for its efficiency, performance, and flexibility. Whether you're new to programming or an experienced developer looking to...
C++ Weekend Crash Course
Другая компьютерная литература, Программирование

C++ Weekend Crash Course

Серия: C++ #2
Язык: английский
Год: 2000
Статус: Закончена
полная версия

What are you doing this weekend? If Friday night's highlights include creating your first C++ program in Visual C++ and CNU C++, then Saturday will find you deep into this book's crash course. Lessons present debugging, flow control commands, and...
Cellular Automata, Mainframes, Maple, Mathematica and Computer Science in Tallinn Research Group
Биографии и мемуары, Программирование

Cellular Automata, Mainframes, Maple, Mathematica and Computer Science in Tallinn Research Group

Автор: Aladjev Victor
Язык: английский
Год: 2022
Статус: Закончена
полная версия

The book presents an expanded excursion into the creative activities of the Tallinn Research Group during 1970–2022 with a focus on researches and development in such main fields as mainframes, personal computers, general statistics theory,...
Crafting Rails 4 Applications
Программирование

Crafting Rails 4 Applications

Автор: Jose Valim
Язык: английский
Год: 2013
Статус: Закончена

This book focuses on the distinct but tightly inter-related areas of development for distributed sensing systems In this book, the authors discuss the technological developments lead by sensor technology, addressing viable new applications to...
Designing Video Game Hardware in Verilog
Программирование

Designing Video Game Hardware in Verilog

Автор: Hugg Steven
Язык: английский
Год: 2018
Статус: Закончена
полная версия

This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game...