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Domain-Specific Languages
Программирование

Domain-Specific Languages

Автор: Fowler Martin
Язык: английский
Год: 2011
Статус: Закончена
полная версия

When carefully selected and used, Domain-Specific Languages (DSLs) may simplify complex code, promote effective communication with customers, improve productivity, and unclog development bottlenecks. In Domain-Specific Languages, noted software...
Functional and procedural programming in Mathematica
Другая компьютерная литература

Functional and procedural programming in Mathematica

Язык: английский
Год: 2020
Статус: Закончена
полная версия

Software presented in the book contains a number of useful and effective receptions of the procedural and functional programming in Mathematica that extend the system software and allow sometimes much more efficiently and easily to program the...
JavaScript Succinctly
Программирование

JavaScript Succinctly

Автор: Cody Lindley
Язык: английский
Статус: Закончена
полная версия

JavaScript Succinctly was written to give readers an accurate, concise examination of JavaScript objects and their supporting nuances, such as complex values, primitive values, scope, inheritance, the head object, and more. If you’re an...
Making 8-bit Arcade Games in C
Программирование

Making 8-bit Arcade Games in C

Автор: Hugg Steven
Язык: английский
Год: 2017
Статус: Закончена
полная версия

Learn how to reprogram Golden Age 8-bit arcade games with your own game! We’ll learn about the C programming language and compile code for the Z80 CPU, targeting these platforms: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian...
Making Games for the Atari 2600
Программирование

Making Games for the Atari 2600

Автор: Hugg Steven
Язык: английский
Год: 2022
Статус: Закончена
полная версия

The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more....
Making Games for the NES
Программирование

Making Games for the NES

Автор: Hugg Steven
Язык: английский
Год: 2019
Статус: Закончена
полная версия

Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of the...