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The Mythical Man-Month
Другая деловая литература, Программирование

The Mythical Man-Month

Язык: английский
Статус: Закончена
полная версия

Эта книга - юбилейное (дополненное и исправленное) издание своего рода библии для разработчиков программного обеспечения во всем мире,...
Making Games for the NES
Программирование

Making Games for the NES

Автор: Hugg Steven
Язык: английский
Год: 2019
Статус: Закончена
полная версия

Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of the...
Crafting Rails 4 Applications
Программирование

Crafting Rails 4 Applications

Автор: Jose Valim
Язык: английский
Год: 2013
Статус: Закончена

This book focuses on the distinct but tightly inter-related areas of development for distributed sensing systems In this book, the authors discuss the technological developments lead by sensor technology, addressing viable new applications to...
Making Games for the Atari 2600
Программирование

Making Games for the Atari 2600

Автор: Hugg Steven
Язык: английский
Год: 2022
Статус: Закончена
полная версия

The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more....
JavaScript Succinctly
Программирование

JavaScript Succinctly

Автор: Cody Lindley
Язык: английский
Статус: Закончена
полная версия

JavaScript Succinctly was written to give readers an accurate, concise examination of JavaScript objects and their supporting nuances, such as complex values, primitive values, scope, inheritance, the head object, and more. If you’re an...
Designing Video Game Hardware in Verilog
Программирование

Designing Video Game Hardware in Verilog

Автор: Hugg Steven
Язык: английский
Год: 2018
Статус: Закончена
полная версия

This book attempts to capture the spirit of the ''Bronze Age'' of video games, when video games were designed as circuits, not as software. We'll delve into these circuits as they morph from Pong into programmable personal computers and game...
Making 8-bit Arcade Games in C
Программирование

Making 8-bit Arcade Games in C

Автор: Hugg Steven
Язык: английский
Год: 2017
Статус: Закончена
полная версия

Learn how to reprogram Golden Age 8-bit arcade games with your own game! We’ll learn about the C programming language and compile code for the Z80 CPU, targeting these platforms: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian...