Learn how to reprogram Golden Age 8-bit arcade games with your own game! We’ll learn about the C programming language and compile code for the Z80 CPU, targeting these platforms: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian...
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more....
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of the...
Software presented in the book contains a number of useful and effective receptions of the procedural and functional programming in Mathematica that extend the system software and allow sometimes much more efficiently and easily to program the...
The latest version of 'Programming in Ada' covers the full details of the core language Ada 2022 as approved by ISO in 2023, including new features that aid program proof and the efficient use of multicore architectures. The book is arranged in four...
Ruby Under a Microscope gives you a hands-on look at Ruby’s core, using extensive diagrams and thorough explanations to show you how Ruby is implemented (no C skills required). Author Pat Shaughnessy takes a scientific approach, laying out a...
Systems of computer mathematics find more and more broad use in a number of natural,
economical and social fields. One of leaders among means of this class undoubtedly is the
Mathematica system. The book focuses on an important aspect –...